Mute Crimson + Screenshots (ALPHA BUILD, WORK IN PROGRESS and all that~)

We’re so close now! Here’s a sampling of the various areas


This is part of a map very early in the game


The city’s on fire! (the fire is animated in such a way that all of it begins on the same frame, and doesn’t screencap too well! looks good in motion though~)


First bossfight! (Boss is just roughed in though~)


Inside some lava filled caverns, a spooky eyeball has spotted our hero


We may or may not be in space?

There’s a lot more to show, but that’ll do for now!

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Did Some Sprucing Up~!

Hey everybody! Been quiet for a while, we know.

We’ve actually got a lot going on. The original greenlight for Mute Crimson + wasn’t a loud and crazy success, and we believe that’s mostly due to it using the original game’s assets and such.

We’re working hard on revamping it so it looks rad, too!  Only a few more tilesets need to be finished before we can relaunch the greenlight for Mute Crimson +. It’s got an entire new campaign done, an extra world on top of that, new bosses, most of the music’s in!

It’s coming together, and we’re really looking forward to sharing what we have with you guys!

ps, the gifs are much smaller now on the site. Didn’t realize how hard that was for phones to view!

Thanks for reading, all!

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Mute Crimson + On Greenlight!

Hey guys~!  We’ve put up Mute Crimson + on Steam Greenlight.

>>Head on over to the Greenlight page by clicking HERE<<

If you’ve been following our exploits for a while, you may remember Mute Crimson as one of our XBLIG games. The steam version will be a remade ehancement of the original, featuring new graphics, audio, and additional content.

For more information, head on over to the steam page!

Thanks guys ~!


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Level Flyby #3

Here’s another one! All these animated tiles.

foundryFlybyTiny version! click to see the higher res

Entities and UI are disabled. It’s also sped up to keep the gif less than a million mb.

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ANOTHER level flyby

With all objects removed.

wip, as always.


Tiny Size! Click to see higher res~

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Level Tileset Flyby (pass 2)

just a little update. The animations on the player have changed quite a bit since the initial concept, but we’ll roll sprites out a bit later.

For now, have the first map again, with all the entities removed.


Tiny Version! Click to see Higher Resolution!

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Tileset Fly By

better flybyTiny Version! Click to see the higher res~

Early WIP on one of the tile sets.

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